![]() ![]() Gone are the Ogre, Stryder and Atlas with their customisable options, now we appear to have tactical Titans with devastating core powers that take some time to build. Titans also seem to have a separate class system with two displayed in the tech test: Ion and Scorch. Now these abilities seem to be customisable options for your Pilot class along with choosing your primary weapon, Titan build etc. There are no more burn cards which gave you an opportunity to do things like Amp your primary weapon, scan pulse the map to reveal enemy locations, or reduce the build time of your Titan. There are a few obvious changes from the original, with the most noticeable being no enemy AI on the maps in all game modes. You can also use the grapple to hook yourself onto a Titan and hitch a ride on a friendly, or do some damage to an enemy. There appears to be no real change so far in that area, however there is a new addition of a grapple-hook which allows for even more verticality or speed for getting around the maps. The speed and joy of movement with the thrust jumping, infinite running and the ability to wall run has been much imitated since Titanfall’s release, and it is easy to forget just what Respawn did two years ago. The multiplayer trailers that have been released show a game that is fast-paced with more than a few crowd-pleasing trick shots utilising the movement and new grapple-hook feature, but how is the gameplay and what are the Titans like whilst playing the two tech tests?įirst of all, the movement is still there.
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